The 30-minute demo that sells months of Unreal work
A 40-person game studio building high-end branded 3D games had only referral business and no spare developer hours. Their own outbound idea, cheap 2D teaser games, would burn billable time and undersell their craft.
Selling expensive custom work without samples or burning billable hours
A generic 3D racing base game was built once. For each prospect, an agent researches the company, pulls brand colors, picks a genre fit and storyboards the piece. A generative video pipeline then renders about 5 minutes that plays like real gameplay, with the brand placed in the world.
- a unique branded deliverable in 30 minutes per client
- zero developer hours pulled off billable client work
- Unreal Engine
- AI research agent
- Generative AI video
- Storyboarding
- Brand palette extraction
Same problem?Send it over.
Tell me what your version looks like and which tools it runs in. I reply with how I would build it.
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Advertising agency
The account defense that starts before the RFP arrives
one approved record, 9 sizes, 1.402 seconds for the still family, an average of 0.156 per size
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Design studio
The brand system that moved into the client's ChatGPT
admin time tracking down assets went from just under 20 hours a week to an hour or two
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Higher-ed marketing
The teardown that asks for nothing
22 of 22 claims that reached a PDF carry a link to the college's own page, a quoted line and a snapshot date (100%, by construction)